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Soul Riff
1

Soul Riff

Skill
RareCombatant
Retain

Heal 150% For 1 turn, when a card is Discarded, 1 Decibel and 2 Elasticity

Nia5 forms
CHAOS CARD DOSSIER · Rare

Soul Riff

Skill Unique Card Combatant
Card Effect

Heal 150% For 1 turn, when a card is Discarded, 1 Decibel and 2 Elasticity

AP
1
Type
Skill
Rarity
Rare
Source
Combatant
Combatant Nia
ATTRIBUTE HISTORY

Attribute History

AP, classification, and effects retained by data version for transparent verification.

Only one verified version is available; future changes will be appended automatically.

Data version20260729-0447b033Current
First recorded
AP
1
Type
技能卡
Rarity
稀有
System
独特卡
Source
战斗员
Recorded effect

Heal 150% For 1 turn, when a card is Discarded, 1 Decibel and 2 Elasticity

EPIPHANY

Epiphany

Choose only one between an Epiphany skill and an Epiphany option

Epiphany Options4

For 1 turn, gain 2 Morale
For 1 turn, gain 2 Resolve
For 1 turn, gain 2 Fortitude
Draw 1
DIVINE EPIPHANY

Divine Epiphany

Choose one Epiphany result, one divine option, and one deity type

Deity TypeNo attribute bonus

Divine Options14

Reduce Cost of this card by 1
Increase Heal Amount of this card by 30%
Draw 1
Draw 1 card(s) of this unit
Apply Initiation to this card
At the start of each turn, when this card is the first card used, Draw 2
When HP is less than 50%, increase Heal Amount by 100%
TRIGGER TUNING 2 AP on the next turn
Decrease Cost of Ego Skill by 1 for this turn
At the start of the turn, change the Cost of this card to 0 - 3
Move 2 Exhaust card from Discard Pile to hand
Increase Heal Amount by 100% Apply Finale to this card
Apply Combo to this card
Treated as a Common Card Draw 1 Common Card(s)
RELATED TERMS

Related Terms

Keywords, battle statuses, and rules directly involved in this card effect.

Retain

Card Keyword

This card is not discarded at the end of the turn

Soul Riff

Battle Status

For 1turn, when a card is Discarded, X*X Decibel and X*X Elasticity

Discard

Effect Rule

Discard cards from hand to the Discard Pile

UPGRADE FORMS

Card Upgrades

Effect changes grouped by Potential, Epiphany, and EGO Breakthrough

Epiphany

5
Epiphany 12 AP

Heal 200[/]% 2[/] Decibel 4 Elasticity Activate even when Discarded[/]

Epiphany 21 AP

Heal 150 For 1 turn, when a card in hand[/] is Discarded, Heal 100%[/] and 1 Decibel

Epiphany 31 AP

For 1 turn, when a card in hand[/] is Discarded, 100% Extra Attack to a random enemy by the Combatant who owns that card[/]

Epiphany 42 AP

Heal 200[/]% 2[/] Decibel Activate the next Decibel effect 1 more time(s)[/]

Epiphany 52 AP

When a card is Discarded, 1 Decibel and 2 Elasticity

ARCHIVE LINKS

Archive & Links

Collections, generated cards, and related entries

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