50 Damage × 2 For each Critical Hit create a Handgun Bullet +50% Critical Chance
Chain Fire
Chain Fire
- AP
- 1
- Type
- Attack
- Rarity
- Rare
- Source
- Combatant
Attribute History
AP, classification, and effects retained by data version for transparent verification.
Only one verified version is available; future changes will be appended automatically.
- AP
- 1
- Type
- 攻击卡
- Rarity
- 稀有
- System
- 独特卡
- Source
- 战斗员
50 Damage × 2 For each Critical Hit create a Handgun Bullet +50% Critical Chance
Epiphany
Choose only one between an Epiphany skill and an Epiphany option
Epiphany Options6
Divine Epiphany
Choose one Epiphany result, one divine option, and one deity type
Deity TypeNo attribute bonus
Divine Options20
Related Terms
Keywords, battle statuses, and rules directly involved in this card effect.
Critical
Effect RuleChance to apply Critical Damage Damage increases by the amount of Critical Damage
Bullet
Effect RuleBullet, Tracer Shot, Blanks, Armor-piercing, Buckshot These are standardized bullets.
Handgun Bullet
Effect RuleMagnum Shot, Silver Shot, Uranium Shot, Tracer Shot These are standardized bullets.
Card Upgrades
Effect changes grouped by Potential, Epiphany, and EGO Breakthrough
Epiphany
5伤害50×2 每暴击1次即可随机生成1张手枪弹药加入手牌 暴击率+50%
伤害50×2 每暴击1次即可随机生成1张手枪弹药加入手牌 暴击率+50%
300%[/] Damage Create Handgun Bullet for each Critical Hit Guaranteed Critical[/]
100% Damage × 3[/] +50% Critical Chance
100[/]% Damage × 2 For each Critical Hit, Draw[/] +70[/]% Critical Chance
Archive & Links
Collections, generated cards, and related entries
主战员卡牌
开始&闪光卡牌
主战员卡牌
独特闪光卡牌
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