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Metal Pierce
1

Metal Pierce

Attack
RareCombatant

90 Defense-Based Damage × 2 If in Metallization state, decrease Metallization by 1 and inflict 2 Vulnerable

Amir5 forms
CHAOS CARD DOSSIER · Rare

Metal Pierce

Attack Unique Card Combatant
AP
1
Type
Attack
Rarity
Rare
Source
Combatant
Combatant Amir
ATTRIBUTE HISTORY

Attribute History

AP, classification, and effects retained by data version for transparent verification.

Only one verified version is available; future changes will be appended automatically.

Data version20260729-0447b033Current
First recorded
AP
1
Type
攻击卡
Rarity
稀有
System
独特卡
Source
战斗员
Recorded effect

90 Defense-Based Damage × 2 If in Metallization state, decrease Metallization by 1 and inflict 2 Vulnerable

EPIPHANY

Epiphany

Choose only one between an Epiphany skill and an Epiphany option

Epiphany Options4

For 1 turn, gain 2 Fortitude
Apply 1 Vulnerable to the target
1 Damage Reduction
Increase Action Count by 2
DIVINE EPIPHANY

Divine Epiphany

Choose one Epiphany result, one divine option, and one deity type

Deity TypeNo attribute bonus

Divine Options20

Increase this card’s Damage by 30%.
Increase Tenacity Damage of this card by 100%
Reduce Cost of this card by 1
100% Coordinated Attack by a random ally to the target
Always Attack Weakness
4 Agony to the target
2 Vulnerable to the target
Draw 1 card(s) of this unit
Apply Initiation to this card
TRIGGER EGO ATTACK Decrease Fortitude by 2 for 1 turn
Apply Pulverize to this card 3 Impair to all enemies
Apply Retain to this card
At the start of each turn, when this card is the first card used, Draw 2
TRIGGER TUNING 2 AP on the next turn
Decrease Cost of Ego Skill by 1 for this turn
At the start of the turn, change the Cost of this card to 0 - 3
Move 2 Exhaust card from Discard Pile to hand
TRIGGER FATAL Draw 3
Apply Combo to this card
Treated as a Common Card Draw 1 Common Card(s)
RELATED TERMS

Related Terms

Keywords, battle statuses, and rules directly involved in this card effect.

Metallization

Battle Status

When Shield is gained through an ability, X Defense-Based Damage to a random enemy, X Shield, and decrease Metallization by 1

Vulnerable

Battle Status

Damage taken increased by X% Upon activation, decrease Vulnerable by 1

Defense-Based Damage

Effect Rule

Damage applied as 210% of Defense and 30% of Attack

UPGRADE FORMS

Card Upgrades

Effect changes grouped by Potential, Epiphany, and EGO Breakthrough

Epiphany

5
Epiphany 11 AP

110[/]% Defense-Based Damage × 2 If in a Metallization state, decrease Metallization by 1, add 1 Hit[/], inflict 2 Vulnerable

Epiphany 21 AP

200[/]% Defense-Based Damage Decrease Metallization by up to 2[/] +150% Damage Amount for each[/]

Epiphany 31 AP

90 Defense-Based Damage × 2 1% Vulnerable 2% Metallization[/]

Epiphany 42 AP

110[/]% Defense-Based Damage × 2 1% Vulnerable On Recover, decrease Cost by 1 for 1 turn until used[/]

Epiphany 51 AP

110[/]% Defense-Based Damage × 2 If in a Metallization state, decrease Metallization by 1, and inflict 2% Vulnerable, 2% Weaken[/]

ARCHIVE LINKS

Archive & Links

Collections, generated cards, and related entries

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