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Dice Trick
2

Dice Trick

Attack
LegendaryCombatant

240% Damage Decrease Morale by 1 for 1 turn Decrease Cost by the number of completed Quests

Cassius5 forms
CHAOS CARD DOSSIER · Legendary

Dice Trick

Attack Unique Card Combatant
Card Effect

240% Damage Decrease Morale by 1 for 1 turn Decrease Cost by the number of completed Quests

AP
2
Type
Attack
Rarity
Legendary
Source
Combatant
Combatant Cassius
ATTRIBUTE HISTORY

Attribute History

AP, classification, and effects retained by data version for transparent verification.

Only one verified version is available; future changes will be appended automatically.

Data version20260729-0447b033Current
First recorded
AP
2
Type
攻击卡
Rarity
传说
System
独特卡
Source
战斗员
Recorded effect

240% Damage Decrease Morale by 1 for 1 turn Decrease Cost by the number of completed Quests

EPIPHANY

Epiphany

Choose only one between an Epiphany skill and an Epiphany option

Epiphany Options5

For 1 turn, gain 3 Morale
For 1 turn, gain 3 Resolve
For 1 turn, gain 3 Fortitude
Draw 1
Gain 1 AP
DIVINE EPIPHANY

Divine Epiphany

Choose one Epiphany result, one divine option, and one deity type

Deity TypeNo attribute bonus

Divine Options19

Increase this card’s Damage by 30%.
Increase Tenacity Damage of this card by 100%
Reduce Cost of this card by 1
100% Coordinated Attack by a random ally to the target
Always Attack Weakness
4 Agony to the target
2 Vulnerable to the target
Draw 1 card(s) of this unit
Apply Initiation to this card
TRIGGER EGO ATTACK Decrease Fortitude by 2 for 1 turn
Apply Pulverize to this card 3 Impair to all enemies
Apply Retain to this card
At the start of each turn, when this card is the first card used, Draw 2
TRIGGER TUNING 2 AP on the next turn
Decrease Cost of Ego Skill by 1 for this turn
At the start of the turn, change the Cost of this card to 0 - 3
Move 2 Exhaust card from Discard Pile to hand
TRIGGER FATAL Draw 3
Treated as a Common Card Draw 1 Common Card(s)
RELATED TERMS

Related Terms

Keywords, battle statuses, and rules directly involved in this card effect.

Morale

Effect Rule

Card damage increases proportional to Attack

UPGRADE FORMS

Card Upgrades

Effect changes grouped by Potential, Epiphany, and EGO Breakthrough

Epiphany

5
Epiphany 12 AP

360[/]% Damage Decrease Morale by 1 for 1 turn Decrease Cost by the number of completed Quests

Epiphany 22 AP

300% Damage to all enemies[/] Decrease Morale by 1 for 1 turn Decrease Cost by the number of completed Quests

Epiphany 30 AP

80[/]% Damage +80% base Damage Amount[/] for each Quest completed (max 5 times)[/]

Epiphany 42 AP

When using a Quest card, Heal 100%, then 100 Fixed Damage to a random enemy

Epiphany 52 AP

At the start of the turn, create 1 empowered Quest card(s)

ARCHIVE LINKS

Archive & Links

Collections, generated cards, and related entries

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