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Domain of Voracity
1

Domain of Voracity

Attack
LegendaryCombatant

100 Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage

Narja5 forms
CHAOS CARD DOSSIER · Legendary

Domain of Voracity

Attack Unique Card Combatant
AP
1
Type
Attack
Rarity
Legendary
Source
Combatant
Combatant Narja
ATTRIBUTE HISTORY

Attribute History

AP, classification, and effects retained by data version for transparent verification.

Only one verified version is available; future changes will be appended automatically.

Data version20260729-0447b033Current
First recorded
AP
1
Type
攻击卡
Rarity
传说
System
独特卡
Source
战斗员
Recorded effect

100 Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage

EPIPHANY

Epiphany

Choose only one between an Epiphany skill and an Epiphany option

Epiphany Options4

For 1 turn, gain 2 Morale
For 1 turn, gain 2 Resolve
For 1 turn, gain 2 Fortitude
Draw 1
DIVINE EPIPHANY

Divine Epiphany

Choose one Epiphany result, one divine option, and one deity type

Deity TypeNo attribute bonus

Divine Options19

Increase this card’s Damage by 30%.
Increase Tenacity Damage of this card by 100%
Reduce Cost of this card by 1
Always Attack Weakness
4 Agony to the target
2 Vulnerable to the target
Draw 1 card(s) of this unit
Apply Initiation to this card
TRIGGER EGO ATTACK Decrease Fortitude by 2 for 1 turn
Apply Pulverize to this card 3 Impair to all enemies
Apply Retain to this card
At the start of each turn, when this card is the first card used, Draw 2
TRIGGER TUNING 2 AP on the next turn
Decrease Cost of Ego Skill by 1 for this turn
At the start of the turn, change the Cost of this card to 0 - 3
Move 2 Exhaust card from Discard Pile to hand
TRIGGER FATAL Draw 3
Apply Combo to this card
Treated as a Common Card Draw 1 Common Card(s)
RELATED TERMS

Related Terms

Keywords, battle statuses, and rules directly involved in this card effect.

Domain of Voracity

Battle Status

Increase Tenacity Damage dealt by 100% On Ravage, decrease by 1

Tenacity

Effect Rule

Represents the Tenacity level of the monster Decreases when attacked, decreases further when attacked with a weakness attribute

Tenacity Damage

Effect Rule

Damage dealt to monster's Tenacity

Defense-Based Damage

Effect Rule

Damage applied as 210% of Defense and 30% of Attack

UPGRADE FORMS

Card Upgrades

Effect changes grouped by Potential, Epiphany, and EGO Breakthrough

Epiphany

5
Epiphany 11 AP

100 Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity[/]

Epiphany 21 AP

100 Defense-Based Damage to all enemies For 2 turn(s), +100% Defense-Based Damage taken by the target[/]

Epiphany 31 AP

150[/] Defense-Based Damage to all enemies For the next 5 Hits against a target, Heal 40%[/]

Epiphany 43 AP

320[/] Defense-Based Damage to all enemies If granted both Voracity and Predation, activate 1 more time[/]

Epiphany 51 AP

Each time Mealtime is used,[/] Heal 200%[/]

ARCHIVE LINKS

Archive & Links

Collections, generated cards, and related entries

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