100 Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage
Domain of Voracity
Domain of Voracity
- AP
- 1
- Type
- Attack
- Rarity
- Legendary
- Source
- Combatant
Attribute History
AP, classification, and effects retained by data version for transparent verification.
Only one verified version is available; future changes will be appended automatically.
- AP
- 1
- Type
- 攻击卡
- Rarity
- 传说
- System
- 独特卡
- Source
- 战斗员
100 Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage
Epiphany
Choose only one between an Epiphany skill and an Epiphany option
Epiphany Options4
Divine Epiphany
Choose one Epiphany result, one divine option, and one deity type
Deity TypeNo attribute bonus
Divine Options19
Related Terms
Keywords, battle statuses, and rules directly involved in this card effect.
Domain of Voracity
Battle StatusIncrease Tenacity Damage dealt by 100% On Ravage, decrease by 1
Tenacity
Effect RuleRepresents the Tenacity level of the monster Decreases when attacked, decreases further when attacked with a weakness attribute
Tenacity Damage
Effect RuleDamage dealt to monster's Tenacity
Defense-Based Damage
Effect RuleDamage applied as 210% of Defense and 30% of Attack
Card Upgrades
Effect changes grouped by Potential, Epiphany, and EGO Breakthrough
Epiphany
5100 Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity[/]
100 Defense-Based Damage to all enemies For 2 turn(s), +100% Defense-Based Damage taken by the target[/]
150[/] Defense-Based Damage to all enemies For the next 5 Hits against a target, Heal 40%[/]
320[/] Defense-Based Damage to all enemies If granted both Voracity and Predation, activate 1 more time[/]
Each time Mealtime is used,[/] Heal 200%[/]
Archive & Links
Collections, generated cards, and related entries
主战员卡牌
开始&闪光卡牌
主战员卡牌
独特闪光卡牌
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