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Music, Start!
0

Music, Start!

Power
RareCombatant
UniqueOpening

Exhaust all Basic Attack Cards Create and give each ally 2 of their own Rhythm in Draw Pile Apply Haste to Rhythm cards of this unit

Tenebria5 forms
CHAOS CARD DOSSIER · Rare

Music, Start!

Power Unique Card Combatant
Card Effect

Exhaust all Basic Attack Cards Create and give each ally 2 of their own Rhythm in Draw Pile Apply Haste to Rhythm cards of this unit

AP
0
Type
Power
Rarity
Rare
Source
Combatant
Combatant Tenebria
ATTRIBUTE HISTORY

Attribute History

AP, classification, and effects retained by data version for transparent verification.

Only one verified version is available; future changes will be appended automatically.

Data version20260729-0447b033Current
First recorded
AP
0
Type
能力卡
Rarity
稀有
System
独特卡
Source
战斗员
Recorded effect

Exhaust all Basic Attack Cards Create and give each ally 2 of their own Rhythm in Draw Pile Apply Haste to Rhythm cards of this unit

EPIPHANY

Epiphany

Choose only one between an Epiphany skill and an Epiphany option

Epiphany Options5

Morale 1
At the start of the turn, 2*1 Agony to all enemies
At the end of the turn, Fixed Heal 20%
Resolve 1
Fortitude 1
DIVINE EPIPHANY

Divine Epiphany

Choose one Epiphany result, one divine option, and one deity type

Deity TypeNo attribute bonus

Divine Options9

Gain 1 AP
1 Morale, 1 Resolve
Draw 1 card(s) of this unit
Apply Retain to this card
At the start of each turn, when this card is the first card used, Draw 2
At the start of the turn, 2 Mark to random enemies
Decrease Cost of Ego Skill by 1 for this turn
Move 2 Exhaust card from Discard Pile to hand
Treated as a Common Card Draw 1 Common Card(s)
RELATED TERMS

Related Terms

Keywords, battle statuses, and rules directly involved in this card effect.

Opener

Card Keyword

At the start of battle, activate this card by using AP If AP is insufficient, does not activate

Unique

Card Keyword

Can only possess 1 of each Unique card

Draw

Effect Rule

Move a card from the Draw Pile to hand

Draw Pile

Effect Rule

The pile from which cards are drawn

Exhaust

Effect Rule

When used, this card moves to the Exhaust pile

Haste

Effect Rule

This card does not reduce the enemy’s Action Count

UPGRADE FORMS

Card Upgrades

Effect changes grouped by Potential, Epiphany, and EGO Breakthrough

Epiphany

5
Epiphany 10 AP

Exhaust all Basic Attack Cards Create and give each ally 2 of their own Rhythm: Crescendo[/] in Draw Pile Apply Haste to Rhythm cards of this unit

Epiphany 20 AP

Exhaust all Basic Attack Cards Create and give each ally 2 of their own Rhythm: Staccato[/] in Draw Pile Apply Haste to Rhythm cards of this unit

Epiphany 30 AP

Exhaust all Basic Attack Cards Create and give each ally 2 of their own Rhythm: Fortissimo[/] in Draw Pile Apply Haste to Rhythm cards of this unit

Epiphany 40 AP

Exhaust all Basic Attack Cards Create and give each ally 2 of their own Rhythm: Fermata[/] in Draw Pile

Epiphany 50 AP

Exhaust all Basic Attack Cards Create 1 of each Rhythm: Arpeggio[/] in Draw Pile

ARCHIVE LINKS

Archive & Links

Collections, generated cards, and related entries

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