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Plasma Rain
1

Plasma Rain

Attack
RareCombatant

60 Damage and 2 Ionization to all enemies

Hilde5 forms
CHAOS CARD DOSSIER · Rare

Plasma Rain

Attack Unique Card Combatant
Card Effect

60 Damage and 2 Ionization to all enemies

AP
1
Type
Attack
Rarity
Rare
Source
Combatant
Combatant Hilde
ATTRIBUTE HISTORY

Attribute History

AP, classification, and effects retained by data version for transparent verification.

Only one verified version is available; future changes will be appended automatically.

Data version20260729-0447b033Current
First recorded
AP
1
Type
攻击卡
Rarity
稀有
System
独特卡
Source
战斗员
Recorded effect

60 Damage and 2 Ionization to all enemies

EPIPHANY

Epiphany

Choose only one between an Epiphany skill and an Epiphany option

Epiphany Options6

For 1 turn, gain 2 Resolve
Draw 1
Apply Weaken 1 to all enemies
Apply Mark 1 to all enemies
Apply Agony 1 to all enemies
Increase Action Count of all enemies by 1
DIVINE EPIPHANY

Divine Epiphany

Choose one Epiphany result, one divine option, and one deity type

Deity TypeNo attribute bonus

Divine Options19

Increase this card’s Damage by 30%.
Increase Tenacity Damage of this card by 100%
Reduce Cost of this card by 1
Always Attack Weakness
4 Agony to the target
2 Vulnerable to the target
Draw 1 card(s) of this unit
Apply Initiation to this card
TRIGGER EGO ATTACK Decrease Fortitude by 2 for 1 turn
Apply Pulverize to this card 3 Impair to all enemies
Apply Retain to this card
At the start of each turn, when this card is the first card used, Draw 2
TRIGGER TUNING 2 AP on the next turn
Decrease Cost of Ego Skill by 1 for this turn
At the start of the turn, change the Cost of this card to 0 - 3
Move 2 Exhaust card from Discard Pile to hand
TRIGGER FATAL Draw 3
Apply Combo to this card
Treated as a Common Card Draw 1 Common Card(s)
RELATED TERMS

Related Terms

Keywords, battle statuses, and rules directly involved in this card effect.

Ionization

Battle Status

+X% Damage Amount taken for each Ionization, and +X% additional Damage Amount taken from Hilde for each Ionization (max X stack(s))

UPGRADE FORMS

Card Upgrades

Effect changes grouped by Potential, Epiphany, and EGO Breakthrough

Epiphany

5
Epiphany 11 AP

100[/]% Damage and 2 Ionization to all enemies TRIGGER WHEN BREAK 2 Ionization to a random enemy[/]

Epiphany 21 AP

3[/] Ionization to all enemies[/] Draw 1[/]

Epiphany 31 AP

100[/]% Damage and 3 Ionization to all enemies TRIGGER FATAL 100 Fracture to all enemies (max 1 time)[/]

Epiphany 43 AP

180% Piercing Damage[/] and 3[/] Ionization to all enemies

Epiphany 51 AP

120[/]% Damage to all enemies Draw 1 Attack Card(s) of this unit TRIGGER EGO SEQ Decrease Cost by 1[/]

ARCHIVE LINKS

Archive & Links

Collections, generated cards, and related entries

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